Tosca Hidalgo y Terán, Sara Lisa Vogl
conceptual verification with test subject feedback
For the Remote Realities residency Terán and Vogl proposed a fully immersive, mixed reality experience working with AR/VR, living mycelium biodata-sonification, EEG and, soft-circuit-tactile interfaces.
The virtual environment is home to microbial and fungal organisms that dwell in dirt, air, and water within a Boreal forest.
Due to COVID restrictions Terán, and Vogl worked together towards a scaled down, conceptual verification, with test subject feedback.
Within their VR environment realtime fungal biodata-sonification reacts and responds to human touch.
In order to integrate living mycelium biodata within the VR environment neuroscientist/media artist Brendan Lehman was brought into the project. Brendan’s expertise in coding EEG data interactions in VR was a perfect match. Working with Ganoderma lucidum (Reishi) and Pleurotus ostreatus (Oyster mushrooms), and Tosca’s bio-sonification modules realtime fungal reactions were brought into Unity.
Penelope Walcott was the first person to travel within our environment. While familiar with VR, this was Penelope's 1st VR experience!
Michelle Fernandes is a bit savvy in the VR realms, but new to navigating around using Valve Index Controllers!
Peter Henderson is super familiar with VR!
It was interesting to observe Peter in the environment. Peter is also working with us on the R&D AR aspects- but more on that later...
Dave Love. This was Dave's 1st time ever entering into VR! He was a natural and didn't want to leave the VR space!
Lorena Salomé is working with us on the tactile interfaces. Lorena wanted to touch everything in the VR forest.
Ryan Spencer is beyond familiar with VR environments. In fact, he's a narrative designer and writer!